

Full voice rip is at /leech/HD_ps3_voice.7z There's also a prototype version of Legion's sprite with a few less animations but identical otherwise.įigure out who uses what Dual Crushes since every list on the Internet is terrible, I only included the ones I know are unused. The game contains the full sprite data of Order of Ecclesia's Man Eater, stored both among bosses and regular enemies. In the final version, Omnia Vanitas uses regular jumping sprites like in Aria of Sorrow. Julius is going to have a unique set of sprites for his Omnia Vanitas move, but the animation remains unused. Reused sprites from Order of Ecclesia for the most part, the only difference being the "PAUSE" sprite being replaced by "RESIST". Sheet with unused text for leveling up and max HP/MP up. Unused Messages for Level Up and HP Max/MP Max/Heart Max Upgrades

This sheet with unused wolf form sprites from the Sega Saturn game is still present. All using Shanoa's image as placeholder though.Īlucard's unused bat form has 3 animations. Unused character cards, including one for Hammer. Some unused blood splatter effects, similar to what's displayed in Portrait of Ruin when a new area is entered. The game accepted 8 simultaneous players at some point. Unused Menu Graphics Old Multiplayer Graphics Monster Compendium entry for the cut boss Brachyura. Monster Compendium entry for the cut enemy Coppelia. Name and description for the cut playable character Hammer. In his mercenary years, Hammer was code-named "Gryphon" and commanded both respect and fear. Unused Text Hammer A former military man who operated under orders to keep tabs on those with a connection to Castlevania. Same deal with DLC weapons in the core game, too. Of note is the Shield Rod (5th row, 3rd from left), a rifle-type gun (5th row, 5th from left), and a bulky pistol (5th row, 9th from left). It should be noted, however, that the DLC subweapons have graphics even in the core game. The only fully unused subweapon icons are "DAMMY" (similar to another unused icon in Castlevania: Symphony of the Night) which is presumably a placeholder, and Genbu (Maria's turtle) which is an RB/R1 ability rather than a subweapon in the final game (and hence has no icon). It's very handy for Soma players to grab the extra Water of Life in a party game the mirrors also let your character (using Winged Boots) to nab the secret item alone.A complete rip from the core game shows some interesting things. The hands are solid ledges, and can be used to reach the mirrors (two-way travel). If you are in a party, the host's system clock determines the time displayed. The minute hand appears between 40 to 50, and 10 to 20. The two clocks' hands here appear between the hours of 8 to 10, and 2 to 4. This means if you awaken all of them, your character will take massive damage. Not only is the way to the boss difficult to get to (the door shuts after a while and the stone ledges crumble if you use them too much), but the enemies here on normal and hard are bunched up close together. This right side of the stage is one enormous death-trap. While Soma (using Puppet) can get it himself, most other characters need a second player to use the foot-switch to turn off the fire in order to reach the chest. This is one of the few chests you need a teammate to help you with. If you cannot do this, we hate to say it, but this may not be the game for you.

The swinging blades are easily evaded, either in this section or from the start just follow a blade and make a short, brief hop with the jump button (remember, the longer you hold JUMP, the higher you jump) to go over the returning blade.
